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(2 edits) (+4)

What an incredible game! I enjoyed it immensely and would have kept on playing if there was more content. I am astounded that you managed to accomplish this in such a short space of time. The gameplay was really fun, I loved encountering new enemies and controlling my bird.  The writing has its own personality/voice that was engaging, funny (and informative without being too verbose) and kept me wanting to find out more. The story itself is so satisfying - a proper beginning, middle, end and character arc. The flavour text was also a lovely touch and added to the already high polish. Fun, beautiful and atmospheric. One thing though - I kept looking out for my enemy's health bar (there wasn't one, unless I missed it...). Thank you for sharing. Well done!
Sarah

Appreciate the detailed review Sarah!

Our team really worked well together. I had a lot of fun creating the final story arc. And I'm really glad to hear that the writing was to your liking! ^^

Enemy health bars could have certainly been nice, especially when gauging how much you need to invest into an encounter. But in all honesty lol, even if the idea had been brought up (which it wasn't, oddly xD) Willow was already putting in some brutal hours. 2 hours of sleep the night before release. :x 

But yea! Glad you liked it!! ^^

(+2)

Hey  Sarah! I read your comment but didn't reply. However, I've been giving some though on the enemy health mechanic, and I think I've figured out something that could be nice... Something like a health bar that's grayed out at first, or invisible at first,  or a tooltip that says ???/??? at first, but after you do the first kill of that enemy type it becomes a known quantity... So the first time you're wrestling something, you're still pretty unaware and gauging out your opponent, but after that you know what to expect.