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(1 edit) (+2)

Game Title/URL: Unlocked

Pitch/Information: Escape from the lock in this speedy platformer!
You are a determined little robot, trapped inside a lock. You must set all the pins to pick the lock and escape, but beware: pins only stay set for a small amount of time! Do you have what it takes to face the challenge and see the light of day again?

I'd like feedback on: We focused on the fundamentals of movement and platformer design in this project. With an eye for how we can make it appeal to speedrunners. Feel free to feedback on anything you find interesting or you think could be improved.

We ask you use a play-for-play model for giving and receiving feedback; if someone plays your game, try playing theirs as well.

Hi there!

I've played through Unlocked, and I've come up with some feedback for you:

  • I love the music! Really groovy, never gets old
  • Maybe it's a problem on my end, but I found the FPS of the game to be a little low. I think that could be a sticking point in a speed runner type game
  • The presentation is gorgeous! I love the little character, the pins, the colour scheme...everything!
  • The wall jump felt a bit strange to use, but that might be a skill ceiling issue rather than an actual problem with the ability
  • The tutorial is well-designed, in that it is happy to show and tell rather than just telling you all the different controls
  • It says that you can't use the charge jump on platforms, but if you drop from a higher platform to a lower platform while holding S the whole time, you will be able to use the charge jump on the lower platform. Is this intentional?
  • It definitely fits that sweet spot of 'easy to learn, difficult to master'. I'm not very good at platformers, but I did get through eventually (albeit with some pretty abysmal times)
  • Good use of the theme :>

Overall, I had a lot of fun with this one! I hope this feedback helps ^^