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Game Title/URL: Locked in Battle

Pitch/Information: Rhythm battle game.

I'd like feedback on: anything.

(1 edit) (+1)

Hi yumehiko!

I had a play of your game, so here's some feedback for you:

  • I really like the art style!
  • I felt like the cutscenes could have used some music—it felt a bit empty without it
  • With that said, I did like the music used in the actual gameplay!
  • For the first two bosses, it felt like the direction an attack seemed to come from and the direction it actually comes from can be very different, so you have to only rely on the colour effect. Was this intentional?
  • I thought core mechanics wise it worked pretty well. Simple but effective!
  • I'm afraid I couldn't keep playing past the fight with the three stacked shadows because I just couldn't beat it. The timing required was very precise since the shadows were so close, and it was pretty much impossible to tell whether a shadow would fire twice in a row, which would always eat my meter. Maybe I'm just not good enough at rhythm games, but I feel like more of a visual indication of a repeated shot would make things more fair, because at the moment, the visual effects for the shots stack on top of each other to a degree that's difficult to see.
  • I think this was a good implementation of the theme :>
  • To exit the game mid-battle, I had to manually close it in my Windows. Some kind of pause function on hitting Escape that lets you exit the game would be appreciated.

I hope this feedback is helpful! ^^