Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Game Title/URL: Air Traffic Cop

Pitch/Information: A horizontal shoot ‘em up where vertical movement is restricted to flying up and falling down. Think classic flash game with the helicopter in a green cave. Or Flappy Bird, if you have to. But it’s closer to the former.

I’d like feedback on: How the game feels as far as fairness and difficulty go. Also, any notes about the sound design, which is something I put a lot of focus on in the polishing stage.

(+1)

Hi there~

The game looks and feels great. Love the soundtrack, and love the old tv style looks. The the overall game, I think it's too difficult. There are so many enemies in the beginning, it's almost one hit when you hit another vehicles, and the fact that the aim direction are depending on the vehicle's direction makes it too hard to shoot. But overall, it's really polished

(+1)

Hi xeno!

I played some Air Traffic Cop, so here are my thoughts:

  • I like the general concept of the game :>
  • I'll echo some of the other comments in that it felt a bit too difficult. Taking out the buses on the ground etc. felt like a bit of a pain. Reducing enemy density or the amount of shots it takes to kill might help with this
  • The sound design is pretty neat! I like how each shot increases/decreases the pitch of the damage sound on enemies. The music is also pretty chill
  • Given that there's no reason not to be shooting bullets all the time (as far as I can tell), it feels like you don't actually need a shoot button. Just have it always on.
  • I like the sprites, and the screen effect is pretty nifty
  • If you stay on the game over screen for a bit, it seems to keep printing the points earned a few times over

Hope this feedback helps!