The level design was so cool. I was immediately terrified upon entering, and it was neat to have a game where moving was so perilous. Made me really feel like every movement I made was important, because it could be my last.
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Thanks for the feedback. It's really nice to hear that you actually got what I was going for. My incentive was that the player must stay on their feet, and constantly make sure that every step could be their last, since platforms can break. This point would have been driven home even more if I had made it so that enemies actually can attack instead of just chasing you.