Play game
Shatterworld's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #29 | 3.100 | 3.100 |
Fun | #33 | 2.600 | 2.600 |
Overall | #34 | 2.783 | 2.783 |
Quirk | #36 | 2.650 | 2.650 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Language/Framework
C#
Leave a comment
Log in with itch.io to leave a comment.
Comments
Here's my live playthrough of your game:
In this dystopian world, I must be the last remaining survivor! Great job!
It was nice playing this! It felt good, especially the style of it and sounds.
I was like "what aah go away" when those big pills were all over my face at the start haha. Then at some point I looked down to my shadow and realised I am a pink pill myself.
Personally I decided to very patiently shoot everything that existed, and I did it :D I expected something to happen or that I could shoot my own platform and "finish". I didn't want to jump anywhere else, otherwise all my progress would be lost, but it's good to have that option.
Maybe you could add more of the round platforms and make it like a journey?
Good work on the shooting mechanics as well as the art. The game looks and feels really nice! The movement was tough but certainly got easier, although I didn't feel super incentivized to move from the starting platform. Even so, there's some good work here!
Funny game. The platforms looks great and the movement is very satisfying :)
The level design was so cool. I was immediately terrified upon entering, and it was neat to have a game where moving was so perilous. Made me really feel like every movement I made was important, because it could be my last.
Thanks for the feedback. It's really nice to hear that you actually got what I was going for. My incentive was that the player must stay on their feet, and constantly make sure that every step could be their last, since platforms can break. This point would have been driven home even more if I had made it so that enemies actually can attack instead of just chasing you.
I was startled by the start of the games as I was quickly surrounded by a few enemies but thankfully they don't seem to hurt me :D Not sure if you intended it this way but I was to kill all enemies from the starting position. :) Is the world randomly? That would be a nice touch
Yeah. I did not get around to implementing that the enemies hurt you. This would give even more of an edge to the game by making sure that the player keeps moving around the platform while trying to kill enemies that are pursuing the player.
The world is actually randomly generated, but in edit mode. So its the same map that is shipped to everyone as for now. I cut a corner at that place. I wanted to have proper lighting to "sell" the scene, so to make sure that I could have baked lighting I did not provide a button to randomly generate a new level or a random level every time the players starts anew.
Yeah, killing the enemies from the starting position was not really my intention. The gun range was actually set to high, should have halved it and it would have forced a more involved playstyle.
Thanks for the feedback!
I really liked the colours and the visual style of the game, and the controls felt nice too. One problem is that you can just stand on the starting island and shoot all the enemies from there, and I don't think anything happens when you kill them all, but that might just be because I missed one of them somewhere. It was a fun game, regardless!
That's actually true. I have a parameter for the range of the weapon. I think it was set to a 100, but the entire map has a radius of 50 aka, you can hit all the enemies. I should add something that forces the player too move more. I already increased the player detection on the enemy AI, but that's probably not enough. Maybe the platform slowly fades away so that you are not able to continue standing on it.
And yeah. I did not come around to making some sort of reward when all enemies are killed. I was thinking that I could respawn enemies and amp up their detection radius so that the game would get increasingly more difficult.
Thanks for the feedback!
Love the colour pallet, also like the sneaky bullet-impact particles that play on the crosshair
Thanks. Once I enabled Global Illumination and the lighting could be baked, the scene really started to look a lot better. Now I know!
Honestly, I liked to jump between small islands much more than shooting
As long as you enjoyed it! Maybe I should have expanded more on the jumping idea. The shooting aspect made sense too me because I was thinking of a survival theme.
Good use of ray casting for sure
Thanks!