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A member registered Jan 03, 2021 · View creator page →

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Interesting take on battle royale. Liked the rpg elements

Nice movement and sound effects.

Really nice idea to interact in two different dimensions. 

Really nice puzzler. I love how they are codependent!

Like the idea. Sooth movement and nice assets

Love the concept and the switching.

Interesting game.

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Fun concept

Yeah. I did not get around to implementing that the enemies hurt you. This would give even more of an edge to the game by making sure that the player keeps moving around the platform while trying to kill enemies that are pursuing the player.

The world is actually randomly generated, but in edit mode. So its the same map that is shipped to everyone as for now. I cut a corner at that place. I wanted to have proper lighting to "sell" the scene, so to make sure that I could have baked lighting I did not provide a button to randomly generate a new level or a random level every time the players starts anew. 

Yeah, killing the enemies from the starting position was not really my intention. The gun range was actually set to high, should have halved it and it would have forced a more involved playstyle.

Thanks for the feedback!

Thanks for the feedback. It's really nice to hear that you actually got what I was going for. My incentive was that the player must stay on their feet, and constantly make sure that every step could be their last, since platforms can break. This point would have been driven home even more if I had made it so that enemies actually can attack instead of just chasing you.

I managed to get 3 collectibles I think. By the way, wrt. your baking. What system do you have and did you remember to use the gpu compute instead of cpu? For my game it took around 2min I think with a gtx 970

Go mathamachicken! Fun way to collect PRs (Y)

Doggo life is best life

Really nice mechanic!

Quite the interesting game. It was really "frustating" but also really rewarding once you managed to win and overcome that frustration!

Fun game. Although the background was actually a bit harsh on the eyes when things got moving really fast. Add a touch of music/soundeffects and maybe different types of weapons through out your progress and you got yourself something addicting.

Fun TD game. Would have been nice to have an indicator for the tower range, and it seems as though the bullets are on the same collision level, so they might cancel each other out, so having a lot of towers actually seemed to hurt in the long run.

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I liked the sound effects, and the execution in general.

Tough game. Nice execution

Beautiful music. Nice idea and execution.

That's actually true. I have a parameter for the range of the weapon. I think it was set to a 100, but the entire map has a radius of 50 aka, you can hit all the enemies. I should add something that forces the player too move more. I already increased the player detection on the enemy AI, but that's probably not enough. Maybe the platform slowly fades away so that you are not able to continue standing on it.

And yeah. I did not come around to making some sort of reward when all enemies are killed. I was thinking that I could respawn enemies and amp up their detection radius so that the game would get increasingly more difficult.

Thanks for the feedback!

Game grabbed my attention. I loved the soundtrack. I was waiting for towers to unlock, but makes sense with the theme. I was constantly right clicking for deselection, so that might have been a nice UX improvement.

Really loving story. I was genuinely smiling when I made it through the entire world and got the world to smile. Music matched really well.

It started in full screen automatically and looked a bit blurry, so i don't know if that was your export settings.

Challenging and a nice way to ease the player into the difficulty curve.

Was really digging the music. It had a mysterious space vibe to it and it matched the game. I was however unclear how many arms I had at any given time, so an indicator for that would have been nice. 

Performance wise, it ran  just fine :)

It's a beautiful game. However I felt that the lightning seemed a bit off or too agressive. Had fun exploring the maze :)

Nice game. Actually thought that it would be like agar.io where I would grow after I had eaten a certain amount, so that I could eat the bigger fish. Add a touch of music and the game would capture one even more.

Interesting idea. Top down souls game. You should expand on that. Nice background music, really sets the scene.

Personally I felt that the character felt a bit heavy when moving it.

Really nice idea. It reminded me a alot of some gyms in the Pokemon games and the Rayquaza tower in Pokemon Emerald/Sapphire/Ruby. Also really nice twist about leveraging the fact that certain items can be reached through intentional falling.

Would have loved to hold down my WASD keys for movement and maybe optimize the loading time for when a new scene is loaded/generated.

I could not restart as well. I just reloaded the page, but it took away from the experience. However, I liked the idea of speed running the map and get all resources as quick as possible.

Thanks. Once I enabled Global Illumination and the lighting could be baked, the scene really started to look a lot better. Now I know!

As long as you enjoyed it! Maybe I should have expanded more on the jumping idea. The shooting aspect made sense too me because I was thinking of a survival theme.

Thanks!

Fun little game. Totally got the Among Us vibe. Loved the music and the fact how well it suited a repair shop. Gave me some Theme Hospitcal vibe. Good attention to detail.

I did not immediately get that the face actually also could be repaired. Wasted 2 robots on that :D

Definitely something else. I like the pull mechanic when getting out of the train and running along the building. Would have been nice if you were not reset all the way to the back in the train when you died.

Nice quirky movement.

Nice gameplay. Loving the dialog and how it turns on you. Awesome particle artifacts!