Interesting take on battle royale. Liked the rpg elements
rantronics
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Yeah. I did not get around to implementing that the enemies hurt you. This would give even more of an edge to the game by making sure that the player keeps moving around the platform while trying to kill enemies that are pursuing the player.
The world is actually randomly generated, but in edit mode. So its the same map that is shipped to everyone as for now. I cut a corner at that place. I wanted to have proper lighting to "sell" the scene, so to make sure that I could have baked lighting I did not provide a button to randomly generate a new level or a random level every time the players starts anew.
Yeah, killing the enemies from the starting position was not really my intention. The gun range was actually set to high, should have halved it and it would have forced a more involved playstyle.
Thanks for the feedback!
Thanks for the feedback. It's really nice to hear that you actually got what I was going for. My incentive was that the player must stay on their feet, and constantly make sure that every step could be their last, since platforms can break. This point would have been driven home even more if I had made it so that enemies actually can attack instead of just chasing you.
That's actually true. I have a parameter for the range of the weapon. I think it was set to a 100, but the entire map has a radius of 50 aka, you can hit all the enemies. I should add something that forces the player too move more. I already increased the player detection on the enemy AI, but that's probably not enough. Maybe the platform slowly fades away so that you are not able to continue standing on it.
And yeah. I did not come around to making some sort of reward when all enemies are killed. I was thinking that I could respawn enemies and amp up their detection radius so that the game would get increasingly more difficult.
Thanks for the feedback!
Really nice idea. It reminded me a alot of some gyms in the Pokemon games and the Rayquaza tower in Pokemon Emerald/Sapphire/Ruby. Also really nice twist about leveraging the fact that certain items can be reached through intentional falling.
Would have loved to hold down my WASD keys for movement and maybe optimize the loading time for when a new scene is loaded/generated.