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Viewing post in OwO

I love the ambition. I had visions of a small Pokemon type game when brainstorming. I'm unfortunately not productive enough to see that through to the end. What are your plans for combat - RPG/turn based or something more real-time/actiony? Also, what are creating this in?

(1 edit)

Thanks, I'll post a gif of the combat in an hour or two (it's similar to Pokemon but instead of going into a specific room to battle the combat is an overlay that's activated when you take your turn), also we're making this in Gamemaker :D

Updated :P