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(+1)

i went down to that room early and somehow managed to get stuck here (i didn't manage to replicate it so this isn't the original photo) 

i think it might have something to do with the momentum not lining up with the frames because the frames were low at the time






(+1)

I can confirm, the gravity/player jump height acts very weird there. I noticed that jumping while holding A/D first works better than trying to jump first and then A/D.

oooh yea i forgot to use delta