Yeah. I did not get around to implementing that the enemies hurt you. This would give even more of an edge to the game by making sure that the player keeps moving around the platform while trying to kill enemies that are pursuing the player.
The world is actually randomly generated, but in edit mode. So its the same map that is shipped to everyone as for now. I cut a corner at that place. I wanted to have proper lighting to "sell" the scene, so to make sure that I could have baked lighting I did not provide a button to randomly generate a new level or a random level every time the players starts anew.
Yeah, killing the enemies from the starting position was not really my intention. The gun range was actually set to high, should have halved it and it would have forced a more involved playstyle.
Thanks for the feedback!