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It's really just a concept and not really anything else, the art is nice and fits an RPG but i didn't quite see how it's connected to the core mechanic, all the "death" related stuff was just one necromancer npc that didn't effect much of the gameplay.. could be defintiely expanded to something better, but it doesn't seem related to the jam's limitation

I am aware about this, i didnt have much time to make this game, so i rushed at it and made it as simple as i can. As for not fitting the theme idk i think the death mechanic is fine. you do more damage the more you level but have to die each time , once you get enough exp.