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Yeah, I'm looking into pulling in a few more resources for my next game. There's quite a bit to consider when dealing with that kind of money. I didn't want this project to turn into a huge effort with expectations I didn't know how to handle (or if I could even meet). This was purely a passion project. 

I'm going to hash out my next game more, try to scope out more talent and what it would cost to bring them in. Once I have all that I can put it to fundraising, but we'll see, as I'm told my next idea may not exactly sit well with some sites (non-consensual content).

I understand, there is obviously a certain amount of responsibility in making the game when suddenly you have hundreds of people backing your project, expecting you to release something new every few months.

Patreon can be a real pain but from what i have seen they are usually fairly lenient to these types of games, specifically when it's female on male domination. Like i mentioned previously with that succubus game my friend has, it's been on patreon for 2 years now and that literally involves demon women raping guys to death, so either Patreon is completely oblivious to it(which is hardly the case since they reviewed  the page a few times before) or they just don't mind kinks such as femdom.

Of course there is also subscribstar, where pretty much anything goes as far as i know but usually doesn't have nearly as many people singing up to it as patreon since it doesn't support paypal yet.

I'll see. I already work a very demanding full time job, so there's no way I can balance both that and something like a Patreon page.

I think what I'd most like, actually, is to take more of a backseat position or a manager/director position. Have someone do the financing/promotion. I'm not even interested in making money, personally, I'd rather that go to the artists.