Fun, simple puzzles. I like the music and aesthetic. I don't think complexity is a problem. Layering of elements has some issues, as the ball is hidden under gore and other particles. I think the ball should be larger and more pronounced onscreen. Player movement can be clunky when it comes to platforming, as you have little control over your air momentum, which while not inherently a problem, makes precision jumps difficult. I think the player should slide/drift a bit more when punching as going to a dead stop from full speed is jarring, especially while airborne. I do however, enjoy the feeling of gravity and weight that everything has. It feels great to run and jump around at full speed.
Succinct, really nice work. Glad to have played.