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(+2)

All of the individual elements of this game were great. I loved the art, music and sound effects but I wasn't quite sure how it all fit the theme. It seemed like the main idea was the more enemies you're near, the more stressed you feel and the faster you lose your sanity which seemed like more is more. Aside from the theme application though I think the concept is good and I only wish that there were a few more things you could interact with. I would have also made the enemies have much less health because I got pretty tired of spamming space. Overall it was a really moody and cool game and I especially enjoyed the art style and how the music changed when you got stressed.

Thanks for your feedback! Your attacks actually get more powerful as your sanity gets lower, which was the intent behind the theme, it just didn't end up coming across very well. Our awesome level designer kept coming up with interesting ways to highlight that side of the design, but I didn't get chance to implement any of them :(

(+1)

I've just replayed after your reply and the game makes so much more sense now. It's a real shame that wasn't mentioned in the game anywhere but once I got my sanity down a bit then the game was much more enjoyable. I've amended my ratings accordingly ;)

Awesome, thanks! Yeah, it's mentioned in the text on the game page, but nowhere in the actual game! I wonder if I'd just added one more tutorial popup to each that if it would have made all the difference...