Day 6 + 7:
I took some time to really think about what I wanted to do with LoX 2 story-wise. Should this game be a retelling/remake of the first one except done better, should it be a prequel that [story spoilers from LoX1 in strikethrough] shows the events of the shipwreck, or maybe a sequel that explores what happens next with, for example, the missing king? I've decided on the latter - Legend of Xenia 2, as the name suggests, will be a sequel that takes place a few years after the first one! General story has been worked out, more specific story beats still to be defined though.
I've also finally started animating Xenia. Feels good man. All four run/walk (it looks like a bit of both, really...) animations are done. Confident stride, bouncy subpixelated hair, all in all they turned out pretty lovely.
Movement animations | In-game |
Next I'll do her basic attack animations, but before I start doing that, she really needs something to attack, doesn't she? Say hello to the first enemy! ...wait, those are just bushes, aren't they? ..oh. oh nO THEY'RE NOT, NOPPPPE
And on that bombshell... see you tomorrow in a few days!