Legend of Xenia 2
A sequel/prequel/remake (or something like that) of my lowrezjam 2016 game Legend of Xenia.
Quick jump to update: β Day 4 β Day 5 β Day 6 + 7 β Day 8 + 9 + 10
Day 1 + 2:
I, uhh, spent day1 finishing another game, Snowfriends. I then wanted to start lowrezjam on day 2, but was lazy and played PUBG instead, whoops
Day 3:
I spent today doing art research and doing some mockups. I know that I want to make a game in the same universe as my last lowrezjam game, Legend of Xenia, which was (supposed to be) a small Zelda-like, so I replayed that game and took a look at the art in it. It hasn't aged well, to be honest. It was primarily inspired by the GameBoy Colour Zelda games, as well as some Pico-8 games, and the colour palette was Pico-8 as well (I'm not using that engine though). I want to have a similar look this time, but with higher quality art in general, and a much nicer palette, so I started researching other games and stuff, and started doing some mockups by basically enhancing the assets from last year. Here's what I've got so far:
Legend of Xenia, from 2016 | Legend of Xenia 2 mockup | Comparison GIF! :D |
As you might guess, the new colour palette (and style for things like the grass) is heavily inspired by The Minish Cap. So where last year had art inspired by Zelda games on the GameBoy Colour, now the palette is inspired by a Zelda game on the GameBoy Advance! Hehe, next year Nintendo DS??
That's it for now, see you again tomorrow where I'll start programming.