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(+1)

man, what a waste, the game has an excellent concept but a not so great execution, to make it really shine, you have to fix the enemy AI : if you are far enough, the enemies don't chase you, and they only do it if you attack them. So, if you put yourself in a certain distance, you are basically invulnerable, and can pass entire waves almost without moving , after the round 15 i was really bored. i didn't use the dash movement or the purple thing attack at all , because you don't provide enough encouragement to use them within your game,  what i'm trying to say is, given the chance, the player will optimize the fun out of a game, and that was the case with this game...i say this as a constructive critic, remember that i really like this game, keep making cool games!!

Thanks for the feedback! Initially the game was to have more exploration, so the AI was coded not to start attacking until their target was in range (or attacked). The exploration was cut as I did not have time to finish my pathfinding algorithm and changed it to the wave based arena that is uploaded. I plan on expanding this game, and will definitely keep your comment in my notes! Thanks

This is my first game jam and I really under estimated the difficulty of the time limit!

wow, congrats for making it to the end, really cool game for a first jam , you should be happy with your results. 

Im happy that my feedback serves you to get better.

"This is my first game jam and I really under estimated the difficulty of the time limit" lol, this is so true with every jam, I participated mostly in 48hs game jams, you can really feel the pressure on those jams...this was a very relaxed one for me...