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(+2)

Surprisingly addictive. Didn't get what the blue and red colors meant at first. I thought blue was for good thoughts and red for bad. The game has really cute animations and sounds. The concept is simple and well-executed. My only suggestion is a way to make the character move faster, maybe a sprint, to make the game more fast-paced.

(+2)

Hi, glas!


Thank you for the time to check the game and the feedback. The visual indication that the toughts are about to explode could be more direct, i agree, maybe i'll change it after the jam. I'm really happy to know you liked the animations and sounds <3.

The first prototype of the game it was more fast-paced than the realeased built, but i thought it was too chaotic and hard for a jam submission (I was worried that people wouldn't be able to complete it). But I'll sure check the game after the jam to see if I can tweak and find a balance between casual and fast paced.

I'll check your entry also.

Cheers!