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(+2)

Its a genuinely scary game, that first jumpscare got me good. My only criticisms would be that the jam's theme wasn't represented that much and its kind of samey when compared to other indie survival-horror games, but that doesn't detract from the fact that you made a fun, scary game in only 7 days. Heck, I couldn't write a 3D game in 7 months, let alone a good one in 7 days.

(+1)

Thanks Carter! We were going to make more enemies spawn more the less sanity you had. Instead we decided to go with LESS sanity = MORE enemy speed :)