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(+1)

The grappling is fun. However, it took me a long time to figure out you can wall jump so I couldn't even start playing for awhile.

What is the resource you collect from enemies?

The jumping is really floaty for you and enemies. The gravity could be turned up.

In the third room, there is a huge wall I can wall jump up. However, the wall reaches the very top of the screen. I can get up there but can't get back down and die for an unknown reason.

The combat is very slow and clunky due to how long it takes to charge up your attack.

If the grappling is focused on, I could see this being really fun. The wall jumping is probably unnecessary since it means you don't need to grapple in situations where there is a wall.

Thank you for your comment! I think we bit off a lot more than we could chew, and in an ideal world I would have made a tutorial level. C'est la vie! It's something we can work on for the next game jam!

The resource you collect is coins, although I certainly could have done a better job at making the coins *look* like coins, haha!

The third room was my fault, and did not set up the camera bounds for the room correctly. The camera should extend up a few more tiles, but we'll get that fixed for next time!

We both definitely think that grappling and momentum were the best bits of the game, and is what we were focussing on most of the week, I'm glad you enjoyed that aspect!