how did you do to show the ratings that you give?? i like to activate that option so people can see what i rated about their games...
replying to the game, yeah , i give it some basic objectives to disguise it a little hahah...the idea was to have up, down forward an rotate elements, but i couldn't get the audio input right, the frequencies got overlapped...i will come back to this idea some day, i really liked the concept, but no so much the exectuion. the original idea was to put real levels, but i got sidetracked with life stuff and i opted for the procedurally generated one (more easy and fast to code lol)
thanks for the article, i will read it to see what i can learn from it, it is almost what i did to capture the audio for the player movement, i get the 22k range, and then i made 8 audio bands and added a buffer to each one, so the frequencies don't rise and fall so fast, i even normalized the audio bands and put them in a 0-1 range , but that wasn't smooth to control the player, so i dropped that idea, thanks for the feedback!!!