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(+1)

I haven't done any projects that include super detailed audio analysis so I don't have the exact knowledge. I used the same technique for a flappy bird game, but you were jumping by clapping to microphone :)

One another idea that could be useful is implementing a rhythm system. I am pretty sure you can develop a metronome for your game. And having that might help with timing your audio inputs in a way. Or it might give you some other ideas for the game.

I tried developing one in this game, it is not done but maybe you can understand what I mean by a metronome.

(https://ahmetahaydemir.itch.io/magecore)

Be sure to update your game on itch if you ever find the chance, I would love to see it!

(+1)

i had thought about a rhythm mechanic for a game , but i didn't want to go that way with this game, i didn' think about the metronome, that is a great idea, maybe that could work , like limit the audio input for a specific band by a really small time value, that way maybe the sounds don't overlap themselves.... i don't  know i have to experiment with that, but sounds like a very possible solution , thanks for the idea!!!