Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

A neat natural fit and idea for the gamejam theme, the plants here thematically combine with the scoring and theme perfectly. Regrettably though I found it a bit difficult to engage with because of some issues with the scoring method.

- My favorite part is the take on the theme and general concept-plants naturally need water so it just makes sense they don't want to be together, works real well for a grid kind of scoring puzzler.

- Because the scoring is X per second, at the start you just throw down plants rapidly in some fashion, and I was able to get 3.9k, I practically wasn't looking at the plants, just checking the X/S and pressing the stopwatch when I'd done enough. It feels counterintuitive that the more time I spend trying to think of the best place to put a plant, the less I'll score for it, and the longer time spent the less valuable it all is. I do like the premise, but if you can think of some changes it could really help this.
Just a note on the apple-core-like shaped plant, because the squares were uneven, it wasn't as clear to me what it was trying to say about the area it 'took up'.

(+1)

Thanks for the feedback.

I was aware of the scoring problem, but sadly neglected it, because I played the game so much, and new all the plants by heart, so I was able to consistently get scores of over 5.5k, without losing points by having plants die. I'll probably keep updating the game and trying out better scoring systems, but I'll definitely wait until the jam is over.

The plant with the uneven spacing was made this way, because the space I had for the next plant to be displayed was too small to display a full sized 5x5 area, and when I downscaled the sprite of the plant, it looked awful. I was playing around with it for a while, but eventually settled on this one. Maybe I'll change it again later on, when I rework the score system and the UI in general.