A neat natural fit and idea for the gamejam theme, the plants here thematically combine with the scoring and theme perfectly. Regrettably though I found it a bit difficult to engage with because of some issues with the scoring method.
- My favorite part is the take on the theme and general concept-plants naturally need water so it just makes sense they don't want to be together, works real well for a grid kind of scoring puzzler.
- Because the scoring is X per second, at the start you just throw down plants rapidly in some fashion, and I was able to get 3.9k, I practically wasn't looking at the plants, just checking the X/S and pressing the stopwatch when I'd done enough. It feels counterintuitive that the more time I spend trying to think of the best place to put a plant, the less I'll score for it, and the longer time spent the less valuable it all is. I do like the premise, but if you can think of some changes it could really help this.
Just a note on the apple-core-like shaped plant, because the squares were uneven, it wasn't as clear to me what it was trying to say about the area it 'took up'.