The music really gave a cool vibe to the entire experience, and I really enjoyed the overall feel like with the cool door animation. I would've liked it if the enemies were a bit less cheesable, like for instance opening a door briefly and then shooting before they hit you is by far the easiest way to kill them but doesn't feel like that's how you're supposed to do it. Maybe the very cramped level design contributed to this, as it automatically takes away some level of skill expression from the player.
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Hey man, gamejams are about learning first and foremost. You should be proud of having made a complete game in the span of a week, proud of actually going all the way and uploading something you made by yourself. Don't stress about the end result too much, this is a really difficult challenge and you tried your best!