Unless I misunderstood something, it's basically a game of luck to see whose house is where. It would be helpful for the player to know so he can feel in control of the situation and start making strategies to beat the game optimally. I wanted to do that intuitively, but couldn't because I just lacked information. Instead I had to guess, or use trial and error to figure out the best strategy.
That being said, I enjoy the idea of strategizing and trying to find the optimal route, and the isometric style works quite well here. I also appreciate the nice and concise about section which clearly tells the player how the game works ahead of time.