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Cool concept!  I had to read through the instructions twice to figure out what was going on.  I finally got the hang of it after several rounds, but I'm not sure how to be strategic about it.  If you ever expand on this game, it'd be cool to have a tutorial round or a way to battle while learning how to do better combos.  The sound effects and music were really cool in this one and set the tone of the battle really well.  

Would love your feedback on my game. 

Thank you for playing and for your suggestion. I struggled with explaining the concept since it is so "quirky", if you will, and I wanted to ensure the game looked/felt good to play that I ended up not having time to add it to the game itself. What I will do is update the instructions to have more visuals to explain what I meant. 

As for being "strategic", unless you are playing with a human opponent (future update perhaps ;D), it's almost impossible seeing that everything, other than your selection, is random. :D Which is something I will work on to give players an opportunity to play mind games and strategize