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This game has a great concept that's executed super well. The boost feels super impactful and juicy, and the particle work you did also really shows. I also really enjoy the design choice of letting the player choose every level so they can experience all the content regardless of their skill level - it's a great feature especially for jam games.

However there are a couple cons as well:

1) The game was a tiny bit hard to understand at first: if there was some kind of text that described the bars at the top that would greatly help (also in the tutorial level I kept thinking that I had to boost INTO enemies rather than AWAY from them).

2) Developer syndrome, the game was balanced to be too hard.

3) The most glaring issue is that sometimes when I was holding down the thrust I couldn't boost. Simply put: it was super frustrating and instead of feeling like it was my fault for dying it was the game's.

Besides that I had a great time playing. Nice work!

Thanks for all of the info, ya i had short time to turn it into a web version, i did it so if the downloads didn't work there would be a last resort, the controls work better when the game is downloaded sorry, i also did not think about explaining the bars i don't know why, and ya after like half way through the development i realized it was way to hard it took me like 4 tries to beat the boss, and i made it, so its understandable it was hard, it was just to late for me to redo the levels. But I'm glad you enjoyed what was good though!