A real tight platformer that moves fast but matches well with the aesthetic-and thanks to the coyote time you mentioned adding later on doesn't feel punishing, wrapped in a kind of light metroidvania package too but in a simple engaging fashion. Brings the theme together well.
- My favorite part was the progression of feeling more free as you dropped off each package with your movement-but it didn't start at a bad place to achieve that, it just got nicer, and gave a bit of a natural difficulty curve to it all too.
I really like the idea that this character needs to work out how to deliver the letters each day so they can actually get to everyone in the area.
I didn't manage to get too far in the hard mode because of my lack of platforming skills, but had a lot of fun completing the regular game and got a laugh out of the finish screen, gave a real nice cap to the play session with it.
I appreciate that death just sent you back to the start and you didn't lose the mail you'd delivered.
The sound/music compliment the art real well and it's nice to look at.
- There could have been more impact visually when delivering a mail so it was more satisfying and recognizable that you'd achieved something.