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(+1)

A real tight platformer that moves fast but matches well with the aesthetic-and thanks to the coyote time you mentioned adding later on doesn't feel punishing, wrapped in a kind of light metroidvania package too but in a simple engaging fashion. Brings the theme together well.

- My favorite part was the progression of feeling more free as you dropped off each package with your movement-but it didn't start at a bad place to achieve that, it just got nicer, and gave a bit of a natural difficulty curve to it all too.
I really like the idea that this character needs to work out how to deliver the letters each day so they can actually get to everyone in the area.
I didn't manage to get too far in the hard mode because of my lack of platforming skills, but had a lot of fun completing the regular game and got a laugh out of the finish screen, gave a real nice cap to the play session with it.
I appreciate that death just sent you back to the start and you didn't lose the mail you'd delivered.
The sound/music compliment the art real well and it's nice to look at.

- There could have been more impact visually when delivering a mail so it was more satisfying and recognizable that you'd achieved something.

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thanks for aaaaaaaall of this feedback dood! yea i could have added maybe some particles to the dropping of the packages but i dont know how to do that yet in godot

(+1)

No worries at all :) !
Well whenever you plan to start learning particles you'll have the perfect project to test it in first :D . If you're playing with particles you could also add a bit of dust when you land, where there's more at the start and less at the end as an extra nod to you being lighter, though not necessary for the core experience.