First of all, thank you so much for the detailed feedback! You're spot on about the boost. It was added in slightly later when we felt the driving alone was a bit stale. Tried to implement drifting, but we were too far into the mechanics and running very low on time, so it was scrapped. The boost seemed to mostly fill the void and was an easy addition. But, to your point, linking it to something like customer satisfaction would've probably better tied it into the core game and created smoother pacing. I may go back and modify a few things after the jam. Thanks again for playing!