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Nice mood in this horror game. The jump-scare when one of the ghosts catches you really got me every time. The ghosts, however, are also one of the major frustrations for me in the game. Other than sound, it doesn't seem there is any indication as to when you are near one, and if you are, I wasn't able to discern a direction from their sound. Since they move it was kind of a coin-toss for me to get killed or not, when they where around. Maybe making them visible at very short range (maybe only with lights on to make you switch between the modes)  could help with keeping the player on edge, but giving them a realistic chance to avoiding them?
Love how u made use of light and shadow, really makes me want to try something out with that mechanic. Nice job!

The ghosts were one of my most difficult tasks to achieve as sound design is not my forte and I didn't understand very well how it worked on Godot to discern distance and direction well. I was running out of time and I thought it wasn't affecting the experience too much. Thanks for the feedback!

(+1)

Yeah, I can imagine. Sound (especially if its involved as a mechanic) is not easy to implement. For what its worth, the mood you created sound-wise (especially with the ghost heart beat getting louder when they get closer) was really ominous and nicely done. Maybe google spits something out if you look for "directional sound source" or something similar. Good luck!