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The ghosts were one of my most difficult tasks to achieve as sound design is not my forte and I didn't understand very well how it worked on Godot to discern distance and direction well. I was running out of time and I thought it wasn't affecting the experience too much. Thanks for the feedback!

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Yeah, I can imagine. Sound (especially if its involved as a mechanic) is not easy to implement. For what its worth, the mood you created sound-wise (especially with the ghost heart beat getting louder when they get closer) was really ominous and nicely done. Maybe google spits something out if you look for "directional sound source" or something similar. Good luck!