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Cool game! I liked the mechanics, I thought the 'less party members = more damage' was a nice twist on the 'less health = more damage' route many people, myself included took. The art was fun and very unique. I enjoyed all of the different attack animations on the heroes. 

If you wanted to improve, I suggest fixing the GUI scaling, my screen is large so I was able to see all of the menus, even when they were not suppose to be on screen. I could also see around the fade to white and fade to black boxes. The gameplay also got very repetitive and had no sense of progression. Making waves of enemies with a shop in-between or even a high score would be cool.  Lastly, health bars on the enemies could help to make the gameplay more informed, I could never tell what enemy was lower on health to focus on.

Check out my game if you have time!

Hello, thank you for taking time to check out my game, and thank you for the very usefull feedback, yes i haven't even thought about the UI scaling aspect of my games, and yeah, a sense of progression would be a good indicator since the player have no way of knowing how far they have progressed from the player's perspective, and the enemies healthbar could be an interesting addition, and a highscore would certainly make the game more fun, thank you for the feedback! I have so much to improve from. I will make sure to check out your game!