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(+1)

Interesting idea, I like how much mileage you got out of so few actual level designs. 

If you wanted to improve, I suggest taking away control when the character dies, a number of times I died, was able to reach the end and glitch myself to the next level. I think you also need to explain some of the mechanics more then just the level title. On a number of them I was very confused what to do or what I could do.

Overall an interesting concept.

Check out my game if you get a chance!

(+1)

Thanks a lot… Glad that you loved it :)

If you’d notice.. we allowed reaching the goal while dying in the City and Sci-FI levels, but removed them in Space… We wanted to see how the players would react to this feature :)

Will surely try to improve the level title to incorporate more detail… So much thanks for the feedback… Will sure check out your game too… :)