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Thanks! It looks more polished than it is simply of the few 2D assets linked in the game page, props to the artists who worked on those. Having said that, it was still a challenge for me to work with those assets, setting them up, building the level, and just making them work.

I also took inspiration from the YouTuber Miziziziz and his "4 game devs Jam off" which is where I first saw how to do relatively simple but satisfying 2D animations and the sword mechanic. Search up those videos, really entertaining and educational for working on game jams :)

Anyway, hope you like it when you end up playing it :) and don't get frustrated with the Bee, it's tough, but ilit is defeateable hahaha.

Ok So now I have finally played the game. Congratulations on finishing this in time. And I can't find much to say on this game, the music and Sfx were good, the animations were good, the way you linked the game to the theme was great. But there were no menus and the HUD was well not built properly but considering the time you had to make the game it is not a big deal. I guess you could have added some way to quit the game as the player just respawns without giving us time to quit. Nice job on making the gameplay difficult though. Also when you read this comment can you tell me how many levels were there in total. Just wanted to know out of curiosity. I liked the art even though you didn't make it haha. Anyway, keep up the good work and let's hope to meet in another jam.