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Unfortunately, audio drops do still occur

Also, around about 2600, I started experiencing frame rate drops to ~10 along with audio drops caused by treasures, and the app was consuming 1 gb ram; after a reload frame rate still was sometimes uncomfortable, and ram usage peaked at 2 gb - so there really could be a memory leak causing this, strange one though 

(3 edits)

Many thanks for letting me know, I appreciate you trying out the changes. I have some time this week to profile and optimize things further. Don’t have a good Linux setup for testing yet, but it’s probably something silly I overlooked.

Edit: I’ve already found a few optimizations to make. One would be to not draw the surface when it’s not visible. Oops!

This stuff is proving to be very difficult to solve. I’ve made some gains in all the areas except for the audio crash. Getting there, at least! 🤞