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kalmarr

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A member registered Aug 20, 2020 · View creator page →

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Brings a bit of comfort

Thank you again

I am glad that unusual controls didn't prevent you from experiencing what I've put into this game

I hope with all I've seen and learned in these jams and with your tips I am ready to make something more complete and fun to play. Looking forward to next jam

If you want, you may run app from console ("cd DISK:/installation/path/fractal-drawer" and then "bin\fractal-drawer.exe") and attach a screenshot of or copy last log lines before crash. I didn't manage replicate this bug, so for now I have no clue about where it is

Hi! I saw your game a week ago, and was very surprised, because I was working on similar tool and even had roughly the same features. Now, though, I added color change with depth, and even managed to set up fractal rendering on zoom - it was quite a challenge! Your UI is really great and intuitive, mine isn't, but with that more chaotic patterns appear easier, and I like it that way. I hope you are interested, so here it is! You may also check out source in the devlog

Unfortunately, audio drops do still occur

Also, around about 2600, I started experiencing frame rate drops to ~10 along with audio drops caused by treasures, and the app was consuming 1 gb ram; after a reload frame rate still was sometimes uncomfortable, and ram usage peaked at 2 gb - so there really could be a memory leak causing this, strange one though 

Well, this time I found quite a few things. Graphics made gameplay more simple and not less interesting, visually beautiful too. Though I still can't intuitively understand sound cues that radar gives me

As to bugs - I found two. I'm playing linux version

First is that sometimes I get stuck in terrain. My guess is, it is most likely to happen after bumping on high speed, or in narrow tube sections. To get myself out of there I can press movement buttons and jiggle out (or teleport - kinda frustrating though)

Second - sound sometimes crashes. While jiggling inside terrain I may get crackles in my headphones (as if sounds were overlaying and causing membrane to go insane, maybe?). And more crucial situation - like 4 times out of 60, after I heard new treasure, sound started crackling severely and completely died off in few seconds. But after collecting the treasure it returned to normal. And I hadn't been noticing such behavior of my soundcard or headphones before

Overall, I see that You shifted focus to graphics, and - for me - it made game much more playable. I've played it for a few hours, and now the main thing holding me back from returning is lack of content. I, personally, think, that it won't hurt any game to develop it's plot. There is already an interesting collection of mysterious treasures - and I need to arrange them so that they are telling stories. Also, water surface is kinda empty, and that kinda undermines whole point of "surface" part of the game, so if You could make use of it, it would make game feel more complete

Many thanks for letting me know! I'll sure find time for the jam (if it won't be during my exams). Also, I have one demo about fractals and hope to finish it some time soon. Waiting for your update, I still think that your game is one of the most chill games

Your game caught my eye with it's logo in the first place, so I liked the graphics, and the story sure was worth playing. I especially enjoyed dialog choices - it is always funnier if you're able to reflect on yourself while playing, also themes of exploratory mission and these beautiful mines and (true) monster - ah. Your introduction of puzzles as story elements kept me going

It's kinda sad that you aren't planning on developing it further, as traits of races and world structure are really interesting

Thank you. I can agree, that this is very non-intuitive - but the image with dagger is a death screen, which is shown if you press wrong button on the wrong day, including the first. Still you can find clues about what is going on in it's description and in the instructions, spoken on the first day.

Huh, I too was surprised to learn that I forgot to reload game after death phrase. My original intention was to give player a hint on where to go with that phrase, so after trying to memorize map while exploring, they could face a new challenge - practicing just one path to remember every turn and be able to go through it in 20 seconds.

Also I too have had that idea of dripping water since I watched PG13 video, didn't think of skulls & smells, but they definitely could make plot richer

Thank you for your comprehensive review!

Lol, I was just lazy and copied window layout from my other game, but completely forgot to change the title

About controls - I've just wanted to make sure that player won't miss anything by accidentally pressing walk button or smth.  Also they are listed on the game page. But ok, in the future I will make teaching pop-ups, I guess this will really improve the experience

Thank you and thanks for writing so much reviews - it really means a lot!

Keys worked for me, but both on itch io and your site sometimes next screen appears too soon and interrupts audio, sometimes it loads but audio won't begin (I am on Linux, Chrome). Voice acting is nice tho

There are spoilers in my comment, but I can't find a way to hide them

So, at first I was completely lost. Then I read all the spoilers, did as I was intended to, and still was lost. Line about treasures caught my attention - but I didn't figure out, what are they like, or even how does sonar work (I got low-pitched result, moved a bit forward, and sound was high-pitched again...). This - with all the difficulty of finding my way only based only on collisions in 3d - left me trapped in a cave with no clue about what should I do. I, the treasure hunter, would like to see some tutorial on using sonar (at least like a first treasure generated really close), and some clue on where cave's exit is (I imagine it as constant whale's noises, that are coming from exit direction when you are in cave). But I've read your devlog and played other games you made, and I see that you are focused on atmosphere rather than gameplay, and these simplifications could, maybe, go against realistic feeling you are trying to make. Also I love that theme "secrets of depth" and how you are keeping them even in your devlog :)

Wow! Your game is really relaxing, just what I needed after a hard day. And I'd happily play it sometimes, when  my eyes are tired or smth, if you added more stuff into the world, like mumbling voices? that tell you what to do? Like, "go to straight to the shore, then the cristal will be on your left", or something about the world. Just something to make that game more than about walking around walls

And more about walls. I guess if I look straight at the wall, I stop walking. But if I turn less then 90 degrees, I walk, but like slower, you know, because part of velocity goes into wall? And that's really disorienting, when I make three steps next to the wall in one direction, and 15 in other just to get back. Maybe, if step sounds were bound not to time, but to distance traveled too, it would fix the problem, or just disabling any movement in  the direction of the wall

Mine is less intensive than yours, it's more about plot & game mechanics, but here it is:

https://itch.io/jam/extra-credits-game-jam-6/rate/739696

Thank you a lot for playing my game!

I used electron just because I'm learning ways to make desktop apps, and also I'm programming on Linux, and electron projects can easily be compiled under Windows too

Also thanks for feedback on gameplay, as for me it is really hard to know how difficult it will be for player to figure out what to do. I've thought that player should like "catch the feeling" of when to spend money on health and when to eat food, how valuable are mage's and knight's damage, etc. But now as I think about it, maybe I should have spent more time on providing tips about these mechanics - that would've made game more straightforward and my goal more clear. And yes, I am obsessed with numbers :)

Didn't get why should i eat (does it heal me completely?) or how to cure others, but holding space in a bunch of yellow circles & flying fast through the map while listening to this music is actually relaxing. Also I made my game using plane js too (and a bit of electron (and html)), so I appreciate your work!

Pretty and interesting enemies! Got to last wave of 5th lvl & accidentally right clicked myself from the page :

Love the idea, styling and theme - but couldn't find better tactic than spamming roku - other simply don't work for me :(