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Absolutely adorable game that finished off a comfortably lengthed set of levels for the mechanics available with the best final screen, had a lot of fun playing through this, a favorite.

- My favorite thing about this was the more meaningful use of integrating the theme with the jumping. It wasn't just limited jumps, but you really built an engaging puzzle with a charming theme around jumping the right way as it changed to get to the end of a level.
Also worth repeating, best final screen, and reaching the end of the level is extra satisfying thanks to the purring animated cat and z's .
The controls felt snappy and engaging enough for the puzzle and having to repeat levels was no issue, they were nice bite sized layouts that even if you were just accidentally short of getting back to the box, it didn't feel bad to control or frustrating when you had to replay the level.

- A small thing, but I think because of the layout of the level, and with you looking towards the ground each time to find your bearings and wear the cat is, I think it could be better to have the 'jumps left' centered and below the ground. Then you can find your cat and how much jumps you have for the level at the same time. And move the level name to the center top to feel more like a title. Though centered might not work for the jump count on
Otherwise short of small unnecessary things like a tweened bounce for when the box opens at the end of a level, for the nature and goals of the game, it's just great, nice work.

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Thank you so much for the feedback! UI is definitely something I had trouble deciding on, so I ended up just kind of putting the jump counter out of the way so that you could focus on the level layouts, but I'm still not sure if that was the best call. Your idea to place it below the ground is a good point and something I'll definitely play with if I expand this game in the future!

Glad you liked the game and thank you for the high praise!

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No worries :) !
Yeah, out of the way works, but swapping them around would be more natural and for the priority of what the player needs to see, grouping the important information closer together. Glad to hear the feedback valuable, good luck on any final changes you might make :) .

:D , thanks for making it!