Agreed! Currently the game is balanced to roughly make to end in time on 40% hp, which is the only viable strategy. After submit was thinking how to change this, i came with 2 ideas: zones of inevitable damage (meh) or fire rate, projectile speed of enemies and time flow also modified by your own health, meaning you can play with another style and still reach the end. What do you think?
Also, could change the tutorial to 2 corridors, showing your speed is modified with damage too. The music change would keep for player discovery.
Thx for the feedback!