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Wow! this is a REALLY interesting concept! I like how it encourages you to take the time and explore instead of rushing to the exit as fast as possible. The circuit board idea really took the game to a whole new level. Having to decide which stats are more important than others is a super interesting game play mechanic! Over all, I really had a lot of fun with this!

My only suggestions would be regarding learning curve. I feel like, especially for a tutorial, energy shots costing 5 battery is a bit too much, and the amount of circuit space the enemies add isn't enough. I was really surprised that I wasn't able to equip any new stats even after defeating the enemy. Both of these things make the tutorial really really difficult for being a tutorial, and might discourage new players from going further. I'd recommend nerfing these stats a bit for the beginning and then ramping them up to what they are. Also, moving the brown circle/ball thingy to the button was a bit difficult mechanic wise, especially when it got stuck in the corner. Consider maybe adding a "grab" feature to the lil robot?

Aside from that, well done!!

-Sasha

Thanks a lot for your comment. To hear that you've had fun with it when I've been trying to find fun in it myself, I really appreciate it :)

 I agree with your thoughts on learning curve and balance, definitely needs working on. I did actually have a "grab" feature in mind but I'll need more time to implement it.

At last count there's 6 different methods of getting past the tutorial door, but I'm glad you went for pushing the boulder on the button as I went for making that more noticeable since my last playtester.

Check out the new update and Devlog