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Simco

329
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A member registered Feb 16, 2019 · View creator page →

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I get that, you can only do so much in the time you have. I just suggest lowering the fire slightly to make it easier to aim over the top of it

I didn't expect a jam entry to be so cinematic. Really well done. It controlled well and I can tell there was more you wanted to do. I would've liked a little more interactivity with background elements like the bed and desk. But the dialogue and graphics were really stunning, Great presentation

My attacks would replenish the fire when I was trying to hit a bat behind it

Really good, feels like this could be in arcade. Was a bit too easy with just one enemy. Amazing work!!

Plays well, could do with a bit more time to get to the other side of the board without the bat. Seems a bit too luck based. Good job!

Walljumping felt good, I really like how the spikes stuck in the walls. Fires weren't really very threatening, I think they can only shoot horizontally. Only annoying thing was they appeared on platforms where I was about to jump to.

Fun little game though, Great work!!

So cute and very fun!
I like all the different bonuses you can get from different items and being able to loop from the edges of the screen (even if it took me till the last level to figure that out)

Only improvements, I could suggest are the background.

Really great work!!! well done!!

Very straightforward, it plays well. Could do with a bit more challenge, like different or faster enemies. The up and down sprites aren't quite at the right perspective but it makes it feel more alive, it's the kind of thing that gets ignored. I also really like the story behind it too

I had a lot of fun with this. I got 680 points. I really like how the light levels of the area change depending on the strength of the fire. Only issue I had with it was that I sometimes hit the fire when I was aiming for a bat behind it but I'm not sure how you would resolve that, maybe making the fire lower or adding a jump?

This is the start of a good rpg. Attack and heal have their uses. Run gets removed vs the Ghoul. I'd recommend having the same pixel size for your character and the background, it'll make them fit together more. Oh, and I'd recommend adding in overworld sprites for your encounters as it makes it clearer that they are encounters if you enter that space.
Also, I got stuck in a wall after fighting the ghoul twice lol.

Didn't get to play much before the crash. But it seems cool. Defeat enemies, get ingredients, brew a potion then fight again. 

Music, art and sfx were pretty good. I'd recommend making it run in the browser if you can. A lot of people are reluctant to download .exe files from strangers and it my anti-virus got very worried.
Fix the bugs and you've got a good little game here.

I like how you made water elementals out of the same fire sprite. It is pretty hard, I only managed to get to 710 points. Bit of music and sound will really help. Good job!!

Great work, does what it says on the tin. Didn't encounter any bugs. Little bit more polish, sound, music and animations would be cool. But great work.

The art style is really good. I did maximise the tail length and I think it started to lag a bit lol. The cloud dragon controls fast but not precise, which is a bit tricky. It could be an interesting god-like simulation game, trying to help the little guys gather wood whilst protecting them from fire. Also, I liked how the eyes on the floating thing watched you as you flew around

I like how little bits of dialogues float up from character's heads. 

There was a bit where it seemed the tileset started floating away, I'm not sure if this was intentional or not.

It was a really cool, multichoice mini adventure though, I liked it

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Thanks for playing! I'm glad you like the graphics.
Yeah the turning controls are quite unpopular, I'll have a look into it
Interesting, haven't had reports of crashes before, which browser are you using? 

Yeah the flamethrower, it is really good. Thought the low range and high cost would balance it a bit, maybe needs some tweaking to the things it can block

Thanks for playing! Yeah I really liked working on the 2D/3D aesthetic too. I'm glad you enjoyed it. I hope to make it a full universe of characters, watch this space 😄

I'll have a look at changing the turning controls, it would've taken a lot of work to get right.

Really good, I like how the spells interact differently with different enemies. Only frustration was the spells firing out at different angles making it hard to hit enemies. It was pretty hard too only just managed to get past the first level. It was really cool how you get used to the big levels and build up your mastery of it by knowing where enemies are.

Thanks, yeah I couldn't quite decide on a control scheme so it's a bit awkward.

Yeah the Rock spell is quite similar to the green one, Only real difference is that it has a longer range, it could definitely do with some differentiation. 

Thanks, which one, the flamethrower?

Interesting concept, I put out the fires, good job!

I like that the bullets bounce off enemies and can hit other enemies. Simple and fun, I like it. Would definitely play more but I literally couldn't as enemies filled the screen lol

It's a very unique artstyle, I don't play a lot of rpgs so I was bit lost at first. I wasn't really sure what all the items did either. But it was fun :D I got to the Door and Eye but it oneshot both of my guys

The youtube is really well reproduced. And the bugs are easy to handle until they're not. Would be cool if they had some variation to them to draw players in to what's going wrong. Nice work!!

Really nice game. Had a lot of fun with it and played longer than I thought I would

I like the ash animation at the start but it does go on for too long at the start of each level. I completed all the levels but didn't go for a quick time.

I have no idea what Charge is or what it's used for. It took me some investigating to realise that there was a sfx for refilling your energy bar (It just felt random when I was playing).

Dying and respawning is cool, enemies are too few and easy to avoid to see though. I had to die purposely to see it. There's also no reason to fight them as I can avoid them by flying most of the time. 

Attacking is also generally pretty slow and doesn't have much weight to it.

Gliding is pretty good, but I'm using it pretty much all the time so it doesn't feel that special.

Good work overall, look forward to see you complete this :)

Thanks :)

Very pretty game.

It's a cool mechanic playing the beats to the song, probably needs a bit more explaining. I initially thought that each beat would fill up as I entered keys but it left gaps inbetween. Probably needs a bit more tutorialising on how to play a song.

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It's a complete game, the post-processing effects look nice.

Your levels are probably a bit too big or there's not enough checkpoints along with not much in terms of direction leads to a lot of wandering around. The first 2 levels didn't seem very horror based at all. 

You had a bit of atmosphere with the last one with the different track and the darkness. Refine that and add to the fear factor and you're on your way.

You'll probably want to zip up your files, itch is warning people that your game could be a scam because you have just the .exe for download. This will stop and drastically reduce the number of people playing your game.

Great game, gives off such a unique experience compared to a lot of other games.

Crashed the car a few times, control is a bit difficult.

I liked the different endings.

Thanks that means a lot, it's usually my weakest point

It was a bit hard for me, there wasn't much time to react to incoming beats.

Everything works and looks nice tho well done!!

Thanks for playing! Yeah I'll have a look at yours too

Thanks for playing!

Immune to damage sounds like you reduced your Size to 0. I kept it in as an exploit. 

I'm glad you managed to get to the boss. If you manage to beat the boss, you have a chance of playing as them in later games.

I'm glad you had fun with it!
I'm aware of reducing the player's hitbox to 0, kinda left that in as an exploit to make you overpowered if you manage to get that lucky and get the right drops. Didn't intend to be able to go out of bounds though, that might need to be tweaked a bit.

I'm glad you had so much fun with it!

Nice! yeah they are supposed to be onions. :D

Thanks for playing!!

Yeah I'll have to work on the pacing a bit!

Thanks for playing!

Cheers!