I get that, you can only do so much in the time you have. I just suggest lowering the fire slightly to make it easier to aim over the top of it
Simco
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I had a lot of fun with this. I got 680 points. I really like how the light levels of the area change depending on the strength of the fire. Only issue I had with it was that I sometimes hit the fire when I was aiming for a bat behind it but I'm not sure how you would resolve that, maybe making the fire lower or adding a jump?
This is the start of a good rpg. Attack and heal have their uses. Run gets removed vs the Ghoul. I'd recommend having the same pixel size for your character and the background, it'll make them fit together more. Oh, and I'd recommend adding in overworld sprites for your encounters as it makes it clearer that they are encounters if you enter that space.
Also, I got stuck in a wall after fighting the ghoul twice lol.
Didn't get to play much before the crash. But it seems cool. Defeat enemies, get ingredients, brew a potion then fight again.
Music, art and sfx were pretty good. I'd recommend making it run in the browser if you can. A lot of people are reluctant to download .exe files from strangers and it my anti-virus got very worried.
Fix the bugs and you've got a good little game here.
The art style is really good. I did maximise the tail length and I think it started to lag a bit lol. The cloud dragon controls fast but not precise, which is a bit tricky. It could be an interesting god-like simulation game, trying to help the little guys gather wood whilst protecting them from fire. Also, I liked how the eyes on the floating thing watched you as you flew around
Really good, I like how the spells interact differently with different enemies. Only frustration was the spells firing out at different angles making it hard to hit enemies. It was pretty hard too only just managed to get past the first level. It was really cool how you get used to the big levels and build up your mastery of it by knowing where enemies are.
I like the ash animation at the start but it does go on for too long at the start of each level. I completed all the levels but didn't go for a quick time.
I have no idea what Charge is or what it's used for. It took me some investigating to realise that there was a sfx for refilling your energy bar (It just felt random when I was playing).
Dying and respawning is cool, enemies are too few and easy to avoid to see though. I had to die purposely to see it. There's also no reason to fight them as I can avoid them by flying most of the time.
Attacking is also generally pretty slow and doesn't have much weight to it.
Gliding is pretty good, but I'm using it pretty much all the time so it doesn't feel that special.
Good work overall, look forward to see you complete this :)
It's a complete game, the post-processing effects look nice.
Your levels are probably a bit too big or there's not enough checkpoints along with not much in terms of direction leads to a lot of wandering around. The first 2 levels didn't seem very horror based at all.
You had a bit of atmosphere with the last one with the different track and the darkness. Refine that and add to the fear factor and you're on your way.
You'll probably want to zip up your files, itch is warning people that your game could be a scam because you have just the .exe for download. This will stop and drastically reduce the number of people playing your game.