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(+1)

Fun little diversion with cute choice of art/theme, but would feel more fair with some more fine tuned spawning.

- My favorite thing is the different speeds of the penguins, it creates more diversity as you try to dodge through them to keep your combo, which keeps it more engaging.
I liked the penguin variety, the bumper penguin especially for example means you're not just losing your combo but being bounced into a possibly even worse situation.
I think it was a good decision to have you fail at the edges, meaning you need to keep through the center and not just hug the wall, so things stay more intense.

- Because you need to focus on your penguin and dodging, it could really benefit from sound to indicate that your score multiplier has increased so you don't have to see it. And a sound when you lost your score multiplier by bumping into an enemy, different to normal bumping into an enemy, to create more of an impact for that loss.
Also the golden snitch penguin, and feeling of fairness in the game would be improved greatly if it came at a consistent pace instead of random like it does. I had a game where I only saw it a few times, then another where it came out multiple times frequently and I ended up with my highest score easily thanks to that. If you also had a flashing indicator at the top of the screen where the golden penguin would drop down from, that would be even better to give the game some pacing where you have a target location to get through/penguins to dodge so you can be able to catch the snitch.

(+1)

Thank you dude ! That's great feedbacks. I was looking to find a solution for what you told. Anyway I will work on it later for sure. Your feedbacks will help me to improve the feelings. :)

:) no worries at all! Glad the feedback helps. Good luck working on refining it :) .