A really cool concept, with great atmosphere, though more clarity-especially with the sounds- could have improved the experience a lot.
- My favorite part was recognizing the ghosts, and the tension of having to avoid them and use the camera in the 1D space. Was a great use of 1D.
A really nice take on the theme and concept that you made work well with this kind of fitting game/atmosphere.
- Honestly, the sounds were really hard to understand. I could understand trying to increase the atmosphere of the game, which was great, but the sounds were close to completely impossible to hear, short of guesswork based on the game you referenced. And after a few attempts and reading your responses to the comments below I worked out what it's saying when you get a key. I have no idea what its saying when you defeat the ghosts in an area. And the ending I reached twice over 6 attempts, because I barely understood it was the ending the first time. Thinking there might be a difference if I get there faster, I still couldn't understand what happened the second time.
I think you could have kept the atmosphere you wanted with the sounds as is, but with subtitles that gave complete clarity to what the voice was saying. That was the thing that pulled me away from the experience the most.
I think the keys could have been more clear, like a gold blinking instead-even if dull-as a more common identifier for them.