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(+2)

This was really well done! I was a little worried when I read the how to play screen since the concept is so morbid... I was scared it'd be like a horror game. But it was actually a lot of fun, and the morbidness of it was definitely balanced out by the adorable graphics. 

No complaints gameplay wise! Everything ran perfectly smoothly. The interface was great. The music and sound design provided the perfect ambiance. No glitches, or any balance issues! Just... really polished over all!

If you were to do more with this game, I think the next step would be how to expand it. Something that came to mind is... what if instead of the goal being to buy the grave yard, it was to upgrade it? Like every time you reach a big number, you can add a big asset to the grave yard that improves it and changes up gameplay (like... idk, zombie repelling fountain. Break room, so the workers can recover health, etc.) but as the upgrades are added, the size of the grave yard increases too? That might add a lot of replay value to the game, and have people playing for days, even weeks to get the biggest grave yard!)

Really well done with this! Keep up the good work! With a little more expansion, I could totally see this making a great mobile game! :D

-Sasha

(+1)

Thank you very much for the nice and detailed feedback :-).

I'm really happy to hear that you like the graphics because I spend a lot of time with them. So it is good to hear that they do their job meaning: reducing the morbidness. 

Actually the graveyard was planned to be way bigger - with more graves. After some playtesting I noticed that they made no sense and so sticked to the size as it is right now. I thought about a self-heal-function in the game but decided to not have it. Otherwise the heal-upgrade would become useless. BUT anyway: the idea of having a room sounds interessting! I will keep thinking about that. Having buildings on the graveyard is something I really would love to see!