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Hello.

I have some feedback for your game.

Firstly, yes, I get it I seem to be having a bit of trouble. Now, JUST LET ME SPEED UP THE FREAKING TEXT.

Secondly, the first attack( especially on the fight he asks me to shatter ), feels unfair. If you are going to damage me regardless, just spawn me with less health.

Speaking of health, how does it work? I seem to be having less health on the other fights for no reason. Furthermore, even though I can see the player sprite, also having a health bar would be nice, as distinguishing the sprites is hard.

Lastly, I'd like to say that I really like the art.

Sadly, I cannot prove I won the game, as after I said that I'd shatter the conversation started over. So, I can only say: Welp, thanks for reading this today.

(1 edit) (+1)

Hi thanks for the feedback!

Yes you finished the game congrats!! It starts off at the beginning because narratively the story is a time loop. 

First.   The dialogue choices you make matter. Starting with less health is if you chose NOT to trust the therapist! 

Talking to the therapist is the main mechanic of the game and the consequences are most definitely not random. Trusting the therapist will heal you. So if you start the fight with health carried over that’s 100% up to your choice of not trusting him when he asks after the fight.

Yes the text is an issue ok. I mentioned it in the description. I didn’t fix/notice it because 1. I am NOT a fast reader and 2. This was made in 3 days cut me some slack man...  it will be fixed after the jam though 100%. :D

This is a story game and shattering the soul is a core part of the game’s narrative. There’s only one ending where the soul is left intact based on your gameplay and choices.

Yeah anyways thank you so much for finishing the game!! I really appreciate it!