Incredible feedback! Thank you so much for that! There was definitely a disconnect in the dialogue system. We were going for a pheonix wright vibe where you had the over the top characters, and interactions would be based on personality traits/likes/dislikes and more dialogue to help pick the correct response. I actually had a pretty decent size dialogue tree written out for each character, but ran out of time to implement it :,o
I just wish me and the team had more time to put in. I put in roughly 9 hours into programming, making the backgrounds, and do all the putting together of the game. And a good chunk of that was writing dialogue that didn't get used *facepalm* And there was going to be the price tags on the objects, and less money given to the player to force you win deals to actually advance all the way, with the dialogue section determining whether or not you actually got the chance to do the seal the deal or not. But I had about 2 hours before the deadline, and made the executive decision to cut all of it, make it so everyone could experience everything the game had to offer. But that is the beauty of game jams, figure out what you can do, cut what you cant, and try to make it all work! lol so either way, I had fun!!