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A fairly interesting platformer - my immediate question is, does the game take place underwater? The controls were so floaty on my computer that the game was basically a rage game and I couldn't complete it. I know you said its based on Super Mario physics which are a slide-y, but this was too much for my taste. I liked the idea of dashing through blocks although I would have assigned the dash to one button rather than making you press the direction key and the dash key. In terms of presentation, the art was mostly quite good actually! I liked the tiles but I wasn't super clear on the difference between coins and charges, especially as there was no real tutorial. The player animation was a little weird but I get that not everyone is an artist and animations are hard. Finally, I do have to ask, aren't you using 6 colours? I count 5 in the game and then also the darker blue for the "header" part of the HUD. I won't rate you down too much for that because its obvious you attempted the theme and that just slipped your attention. Overall great job!

I'm hearing that the controls are different for everyone that has played the game. I'm not sure what is going on, whether it be in the coding on my end or the way different machines process the controls.  It does not take place underwater. The jumping is supposed to be floaty enough to change direction in mid air. With the dashing, I was trying to set up the controls like how it works in Mega Man X. I believe I will follow your suggestion and change it to a 1 button action in the future. I know there are a lot of issues with this game, I was in a a rush to get something together for the jam submission. I had 8-9 hours of total time put into the development. I'm thinking now that I should have just backed out of the jam, but also I'm trying to make a habit of completing jam projects. The header for the UI was a huge oversight on my part, it was supposed to be a lighter bluish-gray that you can see on the characters outline. Thank you for your kind words and suggestions. It is greatly appreciated. 

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I don't think you should of backed out at all, the game turned out really well considering the time restrictions and its always good to have a finished game. That's more than most other "game developers" can say.

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I just made some small updates based on your original comment. I will do more work on the controls at a later time. And thank you, your comment to not back out is a huge encouragement for future jams!