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i appreciate this immeasurably.

small note of feedback: the floaty movement makes it hard to jump up into 1-tile gaps. changing the movement would break other parts of the game, so maybe the collision for gaps or the player should be shaped in a way that funnels them up if they try to jump into one, instead of hitting the corner

Thanks for the keen insight on how to fine-tune the physics! (and I definitely dislike the maze room the most myself lol) I threw together the physics kind of sloppily on the first day by just referencing a few Mario teardowns; if I have more time, I definitely would want to study some famous ones to understand how they nudge things in favorite of the player. I remember reading some really interesting things about Celeste in this regard.