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There is a lot about this entry that I like and other elements that I wanted to like more. The look and feel of your visuals are fantastic. The music and SE really sell the environment. I loved that you went third-person instead of first-person. Unfortunately, I think the third-person camera may have been a downfall here. There were multiple instances I found myself getting the camera clipped and stuck in the wall when swinging around to find a monsters attacking me. Some of this could have been resolved by not designing the levels so tight and claustrophobic - though I think that element works well for the games atmosphere. The monsters seem to clip into the player when attacking, meaning they aren't always in view of the camera depending on which shoulder it chose to go behind. I think adding audio cues for the monsters would help with the immersion while helping to balance difficulty a little - though having a single monster that has the ability to silently sneak up is nice touch without making them all surprises. Your interface design for the small resolution restrictions works really well and when the camera worked properly the controls felt great.  Overall I still found this to be an enjoyable entry.