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(+1)

OK, now this is going to sound a bit stupid, because what I want to say about this game is that the graphics are simultaneously really good, and not good enough. Bear with me...

The graphics you have are head and shoulders above anything else I've seen in this jam so far; the smoothness of the animations, the "plugged in" text, the starry background so it's not simply plain black, the 3d-ish nature of the platforms, all of it is great. But, even with that said, I still couldn't really tell what was going on. Obviously, the 84x48 layout is immensely restrictive, but it seems such a shame. I think this is because the lines of the battery line up with the lines of the platform, and so it doesn't actually look 3d; it just looks confusing. I'm able to work out after thinking it through what's being represented on screen, but I found it visually confusing to look at. This would be a lot clearer in isometric, I suspect, but equally I suspect that the screen resolution and huge pixels would make that look rubbish, so I'm not sure what to suggest.

Other than that, it's a lovely game; easy to understand in concept but a lot more difficult to actually do than you think, which is a good mix!

Everything you said, I agree with because it's something that caused me endless frustration as well. I came to a conclusion that two-color graphics are too restrictive for this type of game, or perhaps I should've made the animations clearer (an additional frame showing the battery actually rolling from one side to another). In any case, that's something I should take into account next time.

Thanks for the honest feedback! It means a lot to me.