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Power Surge's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #1 | 4.667 | 4.667 |
Overall | #9 | 4.417 | 4.417 |
Adherence to restrictions | #17 | 4.800 | 4.800 |
Polish | #21 | 4.267 | 4.267 |
Enjoyment | #40 | 3.933 | 3.933 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Although it's short, this is really fun, and I was impressed by how polished the visuals are
Nice puzzle game! Plugging in battery with right side is satisfying. Animations are very smooth :)
I remember admiring your art on the discord during the jam... such slick level transitions and style - most of your objects are single frames but I'd swear every inch of the scene is animated. The core puzzle mechanic is actually pretty genius and it left me wondering where this could go next... very impressive!
Just to satiate your curiosity, here are the ideas I had for the later part of the game: 1. a power tile that replenishes your energy if you stand on it; 2. a tile that drains twice as much energy when you're on it; 3. a tile with a conveyor belt that moved it you in a specific direction, regardless of your input; 4. a button that creates a bridge to a previously unreachable area; 5. your doppelganger who appears in the opposite corner and mirrors your every move (you have to complete a level without bumping into him).
That’s good variety of ideas that would have made for some pretty complex puzzles. The doppelgänger would have blocked me at every turn, I had enough trouble just rolling myself around lol
Really great and amazing graphics. Was hard to tell what side the battery was though!
OK, now this is going to sound a bit stupid, because what I want to say about this game is that the graphics are simultaneously really good, and not good enough. Bear with me...
The graphics you have are head and shoulders above anything else I've seen in this jam so far; the smoothness of the animations, the "plugged in" text, the starry background so it's not simply plain black, the 3d-ish nature of the platforms, all of it is great. But, even with that said, I still couldn't really tell what was going on. Obviously, the 84x48 layout is immensely restrictive, but it seems such a shame. I think this is because the lines of the battery line up with the lines of the platform, and so it doesn't actually look 3d; it just looks confusing. I'm able to work out after thinking it through what's being represented on screen, but I found it visually confusing to look at. This would be a lot clearer in isometric, I suspect, but equally I suspect that the screen resolution and huge pixels would make that look rubbish, so I'm not sure what to suggest.
Other than that, it's a lovely game; easy to understand in concept but a lot more difficult to actually do than you think, which is a good mix!
Everything you said, I agree with because it's something that caused me endless frustration as well. I came to a conclusion that two-color graphics are too restrictive for this type of game, or perhaps I should've made the animations clearer (an additional frame showing the battery actually rolling from one side to another). In any case, that's something I should take into account next time.
Thanks for the honest feedback! It means a lot to me.
Amazing, well done! Animations were smooth, graphics a treat, and the game was a very fun puzzler.
One piece of advice: If you run out of juice maybe show a "Press R to restart" or some prompt just so the player learns in case it's not a behavior they picked up yet.
The animations are very fluid and the concept is great
Really enjoyed this and glad you submitted it, regardless of its unfinished state. The visuals were beautiful imo, the levels that were there were fun. Would love to see it expanded.